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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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braveheart
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data1.cab
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Script_Files_(tartanai)
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data
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AIStat.txt
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Text File
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1999-05-16
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6KB
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224 lines
// Tartan Army Script (C) 1998 Red Lemon Studios Ltd.
aiStat_GlobalHitMultiplier(1);
aiStat_GlobalHumanLimit(300);
aiStat_HumanMaxSpeed(10);
aiStat_HumanVisualRange(32);
aiStat_HumanRadius(0.4);
aiStat_HumanHeight(1.88);
aiStat_HumanMinMove(0.01);
aiStat_HumanAccelerate(0.75);
aiStat_HumanMoveSkulk(0.2);
aiStat_HumanMoveWalk(0.25);
aiStat_HumanMoveJog(0.5);
aiStat_HumanMoveRun(0.75);
aiStat_HumanMoveCharge(1.0);
aiStat_HorseMaxSpeed(20);
aiStat_HumanThreatStimuleRSR(0.01);
aiStat_HumanThreatStimuleDSR(0.01);
aiStat_RankPowerSeries(1.0);
aiStat_RankSpeedDifferential(0.5);
aiStat_RankOffenceDifferential(0.5);
aiStat_RankDefenceDifferential(0.5);
aiStat_RankVisionDifferential(0.5);
aiStat_RankRangeDifferential(0.05);
aiStat_RankBreakFormationTest(20.0);
aiStat_RankCloseRankTest(2.0);
aiStat_LeaderBrawnDifferential(1.0);
aiStat_ClaymoreFarRange(1.5);
aiStat_ClaymoreNearRange(0.5);
aiStat_ClaymoreSpeed(0.6);
aiStat_ClaymorePenalty(-1.0);
aiStat_ClaymoreCombatSkill(6.0);
aiStat_ClaymoreDefenceFactor(1.0);
aiStat_BroadSwordFarRange(1.0);
aiStat_BroadSwordNearRange(0.3);
aiStat_BroadSwordSpeed(0.7);
aiStat_BroadSwordPenalty(-1.0);
aiStat_BroadSwordCombatSkill(4.0);
aiStat_BroadSwordDefenceFactor(0.0);
aiStat_GreatSwordFarRange(2.0);
aiStat_GreatSwordNearRange(0.8);
aiStat_GreatSwordSpeed(0.4);
aiStat_GreatSwordPenalty(-3.0);
aiStat_GreatSwordCombatSkill(9.0);
aiStat_GreatSwordDefenceFactor(-2.0);
aiStat_DaggerFarRange(0.3);
aiStat_DaggerNearRange(0.1);
aiStat_DaggerSpeed(1.0);
aiStat_DaggerPenalty(-1.0);
aiStat_DaggerCombatSkill(1.0);
aiStat_DaggerDefenceFactor(0.0);
aiStat_ShortSpearFarRange(1.8);
aiStat_ShortSpearNearRange(1.0);
aiStat_ShortSpearSpeed(0.6);
aiStat_ShortSpearPenalty(-2.0);
aiStat_ShortSpearCombatSkill(3.0);
aiStat_ShortSpearDefenceFactor(2.0);
aiStat_LongSpearFarRange(3.0);
aiStat_LongSpearNearRange(1.5);
aiStat_LongSpearSpeed(0.3);
aiStat_LongSpearPenalty(-3.0);
aiStat_LongSpearCombatSkill(3.0);
aiStat_LongSpearDefenceFactor(2.0);
aiStat_HalberdFarRange(3.0);
aiStat_HalberdNearRange(1.5);
aiStat_HalberdSpeed(0.2);
aiStat_HalberdPenalty(-1.0);
aiStat_HalberdCombatSkill(4.0);
aiStat_HalberdDefenceFactor(2.0);
aiStat_LanceFarRange(2.0);
aiStat_LanceNearRange(1.5);
aiStat_LanceSpeed(0.1);
aiStat_LancePenalty(-3.0);
aiStat_LanceCombatSkill(4.0);
aiStat_LanceDefenceFactor(-2.0);
aiStat_ShortAxeFarRange(0.6);
aiStat_ShortAxeNearRange(0.3);
aiStat_ShortAxeSpeed(0.7);
aiStat_ShortAxePenalty(-1.0);
aiStat_ShortAxeCombatSkill(3.0);
aiStat_ShortAxeDefenceFactor(0.0);
aiStat_BroadAxeFarRange(1.2);
aiStat_BroadAxeNearRange(0.5);
aiStat_BroadAxeSpeed(0.5);
aiStat_BroadAxePenalty(-1.0);
aiStat_BroadAxeCombatSkill(6.0);
aiStat_BroadAxeDefenceFactor(-2.0);
aiStat_ShortBowFarRange(100.0);
aiStat_ShortBowNearRange(8.0);
aiStat_ShortBowSpeed(0.5);
aiStat_ShortBowPenalty(-3.0);
aiStat_ShortBowCombatSkill(4.0);
aiStat_ShortBowDefenceFactor(0.0);
aiStat_ShortBowRateOfFire(0.1);
aiStat_ShortBowQuiverSize(20);
aiStat_LongBowFarRange(200.0);
aiStat_LongBowNearRange(20.0);
aiStat_LongBowSpeed(0.3);
aiStat_LongBowPenalty(-3.0);
aiStat_LongBowCombatSkill(3.0);
aiStat_LongBowDefenceFactor(0.0);
aiStat_LongBowRateOfFire(0.1);
aiStat_LongBowQuiverSize(20);
aiStat_CrossBowFarRange(60.0);
aiStat_CrossBowNearRange(12.0);
aiStat_CrossBowSpeed(0.1);
aiStat_CrossBowPenalty(-3.0);
aiStat_CrossBowCombatSkill(6.0);
aiStat_CrossBowDefenceFactor(0.0);
aiStat_CrossBowRateOfFire(0.05);
aiStat_CrossBowQuiverSize(20);
aiStat_MaceFarRange(0.8);
aiStat_MaceNearRange(0.3);
aiStat_MaceSpeed(0.6);
aiStat_MacePenalty(-1.0);
aiStat_MaceCombatSkill(4.0);
aiStat_MaceDefenceFactor(0.0);
aiStat_ClubFarRange(0.6);
aiStat_ClubNearRange(0.3);
aiStat_ClubSpeed(0.6);
aiStat_ClubPenalty(-1.0);
aiStat_ClubCombatSkill(2.0);
aiStat_ClubDefenceFactor(0.0);
aiStat_PitchforkFarRange(1.5);
aiStat_PitchforkNearRange(1.0);
aiStat_PitchforkSpeed(0.6);
aiStat_PitchforkPenalty(-2.0);
aiStat_PitchforkCombatSkill(0.5);
aiStat_PitchforkDefenceFactor(0.0);
aiStat_TargeCombatSkill(1.0);
aiStat_TargeDefenceFactor(2.0);
aiStat_TargeSpeed(1.0);
aiStat_TargetShieldCombatSkill(2.0);
aiStat_TargetShieldDefenceFactor(5.0);
aiStat_TargetShieldSpeed(1.0);
aiStat_GreatShieldCombatSkill(0.0);
aiStat_GreatShieldDefenceFactor(8.0);
aiStat_GreatShieldSpeed(0.9);
aiStat_KnightShieldCombatSkill(0.0);
aiStat_KnightShieldDefenceFactor(8.0);
aiStat_KnightShieldSpeed(0.8);
aiStat_ChainMailCombatSkill(0.0);
aiStat_ChainMailDefenceFactor(6.0);
aiStat_ChainMailSpeed(0.8);
aiStat_LeatherCombatSkill(0.0);
aiStat_LeatherDefenceFactor(3.0);
aiStat_LeatherSpeed(1.0);
aiStat_PlateCombatSkill(0.0);
aiStat_PlateDefenceFactor(9.0);
aiStat_PlateSpeed(0.6);
aiStat_CatapultResilience(0);
aiStat_CatapultRateOfFire(0);
aiStat_CatapultCombatSkill(0);
aiStat_CatapultTurningRate(1.5);
aiStat_CatapultAccelerationRate(2.0);
aiStat_CatapultMaxSpeed(15.0);
aiStat_BatteringRamResilience(0);
aiStat_BatteringRamCombatSkill(0);
aiStat_BatteringRamTurningRate(0.5);
aiStat_BatteringRamAccelerationRate(0.2);
aiStat_BatteringRamMaxSpeed(10.0);
aiStat_SiegeTowerResilience(0);
aiStat_SiegeTowerTurningRate(0.5);
aiStat_SiegeTowerAccelerationRate(0.2);
aiStat_SiegeTowerMaxSpeed(10.0);
aiStat_PatrolChangeDirection(0.4);
aiStat_PatrolChangeDiameter(0.2);
aiStat_PatrolSplit(0.1);
aiStat_ArrowHits(1.0);
aiStat_FireyArrowHits(3.0);
aiStat_BoulderHits(2.0);
aiStat_BodyHits(2.0);
aiStat_RoutRankScale(0.25);
aiStat_RoutLockOutBase(2);
aiStat_RoutLockOutDelta(8);
aiStat_BuildingHitTransmission(0.05);
aiStat_SoundRange(128.0);
aiStat_SoundVolume(64.0);
aiStat_BloodSplatCount(10);
aiStat_DeathDelay(8000);
aiStat_DeathSinkCount(200);
aiStat_DeathSinkRate(0.005);